Get flash!

Hold the mouse button to begin filling
Release the mouse button to fill
Fill bigger areas for more points

AVOID ENEMIES AT ALL TIMES!

Fill area containing a bonus to collect it
Fill 75% of the area to complete each level
Game over when all lives are lost

Programming and graphics by Gareth Taft
Sound effects created using sfxr
"Motorized Sequencer 02" music by Simon Stockhausen (sourced from SoundSnap)
Developed using FlashDevelop
With thanks to Game Poetry, cUniteScore and Cheezeworld

 
 

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